Vanilla System vs Others
We want to help you make the right choice for your needs.
This page gives you a straightforward comparison of how traditional virtual production systems operate versus our integrated approach.
Most virtual production solutions solve the same challenges effectively – they just take different paths to get there.
Our goal is to help you figure out which approach makes the most sense for your specific workflow and requirements.
The main difference is that we go straight to the point
Traditional virtual production systems typically use multi-component architectures with specialized software for each production phase.
These enterprise solutions offer granular control through separate management of different workflow elements.
Vanilla System integrates all functionality directly into Unreal Engine via native plugin. Operators work exclusively in the standard Unreal environment while gaining immediate productivity benefits from our streamlined approach.
Facing workflow challenges? We've helped solve similar problems!
What happens when creative requests come during filming?
With Others:
Check if prepared during setup phase
If not prepared: reopen project in Unreal
Add specific nodes to object
Recompile and reload
Resume operations
With Vanilla System:
Click object in 3D viewport
Direct modification
Keep rolling
What happens when you need to work with latest unreal features?
With Others:
You have to work with customized version that updates on their timeline
Must verify plugin compatibility case by case
Cutting-edge features wait for others systems roadmap
Updates require coordination with their internal development cycles
With Vanilla System:
Official Unreal version always available with latest updates
All plugins work natively without verification
New features accessible on release day
Updates sync automatically with Epic Games releases
What happens when your team needs to be productive fast
With Others:
You have to learn specific node logic and system workflows
Must understand what to prepare during setup phase
System specifications and limitations need memorizing
Workflow planning oriented to preventive preparation
With Vanilla System:
Existing Unreal skills work immediately
Any element modifiable without preparation constraints
Workflow stays flexible and operational
Creative problems get direct solutions
Ready to see the difference? Let's set up a demo!
Economics keypoints
Learning investment
Others systems requires system-specific training programs while Vanilla System builds on existing Unreal knowledge, and Unreal Engine artists are very common in the industry.
Skill transferability
Learning other systems means acquiring system-specific knowledge, while learning Vanilla System means mastering Unreal Engine skills that work everywhere in the industry.
Setup requirements
Others systems demands detailed preventive planning for all elements, while Vanilla System allows rapid setup with continuous modifications throughout production.
Changes management
Others systems requires a structured process for updates and modifications, while Vanilla System enables direct real-time changes without constraints.
Operational keypoints
Creative Spontaneity
Others systems limits modifications to elements prepared in advance, while Vanilla System offers complete flexibility on any element at any time.
Workflow Approach
Other systems follows a planning-oriented workflow with preparation requirements, while Vanilla System enables flexibility-oriented workflow for instant adaptation.
Feature Access
Other systems uses a customized version with operational limitations, whereas Vanilla System provides complete Unreal implementation without restrictions.
Production Adaptability
Other systems works best with pre-planned scenarios, while Vanilla System adapts instantly to any creative change during production.
Timing keypoints
Initial Setup
Other systems requires detailed upfront planning before production begins, while Vanilla System enables quick start with ongoing flexibility.
Feature Availability
Other systems updates follow their vendor timeline, while Vanilla System provides immediate access to Unreal innovations on release day.
Modification Speed
Other systems needs a structured process for production changes, whereas Vanilla System allows instant viewport modifications in real-time.
Problem Resolution
Other systems requires system-specific troubleshooting, while Vanilla System benefits from standard Unreal community support.
Tell us about your setup and we'll find the perfect solution together!
Disclaimer
This page presents an objective comparison between virtual production systems based on verifiable technical characteristics and publicly available information. The comparison respects international comparative advertising regulations, including EU Directive 2006/114/EC, US Federal Trade Commission guidelines, and International Chamber of Commerce (ICC) Advertising and Marketing Communications Code standards.
Comparative information is presented in accordance with principles requiring that advertisements not be misleading and that comparisons be based on substantiable facts. According to FTC regulations, comparisons must clearly identify comparison bases and must be supported by competent and reliable evidence.
Information about competing products is extracted from official sources, public documentation, and technical specifications declared by manufacturers. In accordance with ICC standards, comparison points are based on material, relevant, verifiable and representative characteristics.
Unreal Engine® is a registered trademark of Epic Games. This content is produced by Vanilla System independently and is not affiliated with the aforementioned trademarks.
For complete and updated information about the mentioned products, we recommend consulting directly the official websites of the respective manufacturers.
This comparison is for informational purposes and does not constitute specific professional advice.